I should start this off by clarifying: I am not a gamer. I’m terrible at shooting things while tracking, ducking and covering when things are shooting at me, and not running around in circles getting frustrated. (What’s that map thing do? But I don’t understand which dot I am… the red one or the blue one? Why do I only have a half a heart left? Why does this mushroom make me so big? Etc.) In fact, I haven’t really played video games in a decade, but then I met my partner — henceforth referred to by his online persona, “Tibby” — who works in the game industry, and thus began my gradual re-introduction to the world of gaming. (Tibby is the lead designer for some property that involves spaceships and aliens. You can find him on Twitter, but he’s pretty mum about it.)

This isn’t to say I’ve never played video games. I’ve finished a couple of RPG-style things in my time. I had a Sega Genesis once too. I did just buy the PS4 Battlefront Limited Edition with Darth Vader on it, because, you know, Star Wars. Duh.

As a side note, have you not seen my Instagram? I am at least one part Sith.

Why choose the Dark Side:

  • Siths wear a lot of black. I embrace my inner Emo Kylo Ren.
  • We like to use our anger to get stuff done.
  • Jedi brush people to the side. We force choke.
  • We also force choke at the mention of mitichlorians.
  • Our toys get bigger with each movie that passes.
  • Something something Dark Side.
  • Our lightsabers are just plain fiercer.
  • The Dark Side has cookies. Please provide your own bantha milk.
  • Also, that purple lightsaber? It’s from Saberforge. My christmas present from Tibby because he’s awesome.
  • Tibby did get himself a lightsabre from Saberforge too. It made sense: he’s a Jedi, and I am not, but we still wanted to duel in the living room. Adulting.

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I am, however, a horror buff, and I like storytelling, so it follows that when Tibby heard about Until Dawn, and Tibby told me about Until Dawn, we had to play it.

Until Dawn by Supermassive Games, in Summary

When eight friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren’t alone.

Gripped by fear and with tensions in the group running high, you’ll be forced to make snap decisions that could mean life, or death, for everyone involved.

Every choice you make in your terrifying search for answers – even the seemingly trivial ones – will carve out your own unique story.

With spine-tingling performances from a Hollywood cast including Hayden Panettiere (Heroes, Nashville) brought to life with the power of PlayStation®4 – your actions alone will decide who survives Until Dawn.

Check out the trailer below.

In which Kira and Tibby play Until Dawn, and Kira demonstrates that she’s a chicken

Rather than give you a blow by blow of what I enjoyed in the game, I thought  my sentiments towards playing Until Dawn would be best demonstrated with a few captures taken while actually playing.

Specifically of the jump scares.

Because I am a sissypants.

Suffice to say, this is exactly what it’s like to watch a horror movie with me on the couch. The first jump scare did catch me off guard. I didn’t realize, when Tibby was repositioning the camera on top of the television, exactly what he was doing or why.

I found out quickly enough.

Horror writers are made of stronger stuff than most. Nyah nyah nyah. I’m obviously a lying liar who lies.

The objective of the game is to get everyone out alive. We very nearly succeeded on the first play through too, were it not for the utter annihilation of four characters in short order before we could get Mike and Jessica out of the mines.

Brutal.

It took two more play-throughs before we managed it.

All in all, it was super compelling. We were determined to finish, and we spent the weekend on it.

You’re prompted to make decisions in the game. These decisions vary between character actions and dialogue, but ultimately the repercussions result in their survival or deaths.

From my perspective, and understanding that the objective was to save everyone, I still had the compulsion to make decisions as if it was a horror movie: you force your characters into dumb, unfortunate, and unmitigated failure situations because those are the tropes you know:

Yes, you should split up. Yes, you should be a total bitch to your boyfriend. Yes, you should have sex. Yes, these things will get you killed off so much quicker if you fall into those traps, but isn’t that what makes horror films interesting?

File under: ridiculous ways to kill your characters, even when you’re supposed to be saving them.

I really hope there’s a sequel to this game.

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